Fun to play, but too hard. Layout of buttons is confusing, and makes the game much harder.
It would be a lot more fun if buttons were aligned more like Guitar Hero, being as the current layout is trippy and hard to understand. (You could also do harder things and make it possible.)
Also, whenever they die, most people want to be able to quickly retry, and your game does not notice that (add a retry button instead of making people go back to the main menu).
Anyway, the graphics/sound are smooth and it looks professional. I just think you should changed the gameplay.
That was a great game. Incredible for a first submission and extremely addictive.
However, I must add that there are some flaws with it.
First of all, even though it may be self explanatory for you, a "How to Play" section is a very useful element.
Second, for the bad guys that take several shots to kill, it would be nicer if there was some kind of indication of how many shots left, or at percentage their health (tint them at some percent to show how many more times they need to be hit).
Third, the first level is incredibly easy, and boring. A skip button? A boring first level gives people a bad impression on the game.
Fourth, the ending was very odd. WTF is that red thing? I made it all the way to the end of the game without losing a single piece of cake. I also may complain that it's a little short. An arcade mode may have done this game some justice.
Fifth, and finally, I would like to click somewhere on the screen during the intro. Small buttons (in a skipping situation) are much more acceptable.
Overall, a fun game. A little strenuous on the mouse hand, however.
I thought about adding a "How To Play" button. In the end, though, balancing the gameplay in later levels, adding more diverse wiggi characters, implementing z-sorting and finishing the ending animation took priority. The "How To Play" screen would have included point& click instructions and a chart showing the relative speeds and ammount of veggies needed to feed each of the wiggis. Unfortunately, there just wasn't time. Fortunately, point & click is just about the simplest gameplay paradigm there is. You're right, it really is self-explainatory. I saw kids who are too young to even read the text in the "How to Play" menu, figure it out in a few seconds. That's part of why it was such a low priority for me during crunch time.
Yes, everyone hates the first level. The first level is there for five year olds. I thought about a skip button, but I figured more people would complain about it being there than would complain about a 60 second boring level. Also, since the game was designed for 5-12 year olds (with 9 year olds presumably being the average gamer,) a large chunk of the target audience will be a little slower on the draw than you and I, or will be less experienced as gamers.
I agree that the ending is odd, but no more so than the premise of the game in the first place. Frankly, it's an odd little game. The red thing is a fat kid. You eventually fed him so many vegetables that he magically turns thin. Yes, I know it doesn't really work that way. It's symbolic, and it's meant as a silly ending to a game that was silly in the first place.
The game was originally an endless arcade mode. But since one of the points of Wiggi World is to teach internet usage in moderation, it made more sense to have a longish but finite (10 minute) game, than to have an endless game that keeps getting harder and harder until you inevitably die. More rewarding, too, IMHO.
Sorry about the clicking during the intro. It's one of those "click anywhere to skip" things. This was implemented at the VERY last minute after all the animations were done, and was the last thing I worked on before finalizing the game.
Overall, I'm glad you enjoyed the game. It's certianly not as perfect as I'd like it to be. It is, however, fun, reasonably well-executed, and as far as I can tell, bug-free. I'd certianly polish it a bit more if I had a chance. Unfortunately, the game was frozen August 10th when I submitted it.
Don't worry, though. I'll make other games in the future. Games without deadlines. :) And those games will evolve based on user feedback, as it should be!
That was fun for about 3 minutes. Eventually, the game got insanely hard, and, in fact, is impossible to lose. No challenge, especially since there was no audio sync.
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