Bleh...
Sure it's crisp and all, but all I see is an attempt to make money masked by "just another tower defense game." You just haven't made any improvements to the genre enticing me to play, and the ads are quite annoying.
Bleh...
Sure it's crisp and all, but all I see is an attempt to make money masked by "just another tower defense game." You just haven't made any improvements to the genre enticing me to play, and the ads are quite annoying.
Eh...
Fun initially, but the repetition isn't that entertaining.
Cool.
What you've done so far is impressive. What I recommend now is to improve the graphics and make more levels.
Well...
I can't say this is a fantastic game. Sure, the graphics are stylistic and professional and the programming is flawless, but I can't see a reason to play it for very long. The majority of the game is spent with W and D held down (since there is nowhere near enough headway to dodge and collect), and the only real playing is shooting the turtle.
Not to mention it's upgrade-based, and once you've got the trick down it becomes almost mindless. Fire the cannon at 45 degrees and then shoot the turtle whenever he starts to fall (at a decent speed). When you run out of bullets, you just wait until you get spiked or abducted. Did I mention holding W and D? It needs to be done throughout the whole process.
Overall, since these things are typical of the genre, I can say that you did a good job with them. I guess I just don't like "launch" games.
Ehh...
Not only has this concept been done before but this is a mediocre demonstration of it...
When you die, it should not got to a pause menu. Instead, it should just respawn him. This proves to be incredibly annoying, especially when the levels get tougher.
Also, the graphics are corny and looking at them makes me think that this game was made with little effort. You may have spent a decent amount time on it, but it really feels like that, especially with the pathetic "traps."
The levels are annoying at best, and offer little innovation or enjoyability. In addition defeating a level doesn't provide the rewarding feeling of other similar games, most likely because of the mood--a result of the music and graphics.
Overall, you should improve your level design and use a different graphics style. Also, come up with a more creative concept.
Hmm...
Your levels were creative and humorous.
Sadly, however, this is not enough. At a certain point, it became boring to play the same thing over again without much difference.
Alright...
Good:
-graphics
Very polished.
-programming
Flawless.
-style
Very unique.
Bad:
-gameplay
Too much fighting, too little platforming, gate?
Overall:
Improve gameplay for a solid game.
Strange and endless.
This game is a bit like a hike.
It goes on past the point of enjoyment, but you keep going just to seek the reward at the end.
This game is simply too long. The gameplay isn't the most entertaining, and twenty minutes of becomes incredibly bland. With difficult levels at the end, a play through this game is tedious.
What's good about this game, however, is the graphics. Perfectly made pixels. And the sound is acceptable (music gets boring).
I can't imagine anyone doing this in under five minutes at such a difficulty level.
Hmm...
Decent game. The graphics and programming is perfect, and the concept is good.
However, there is far too much waiting around for evolution points. If the flow of evolution points was much higher and more predictable (say you got one for every infected person), this would be a lot better.
For example, while typing this, as a parasite I only acquired about 20 points (on max speed). That's not enough to keep me very interested. As a virus, it is more entertaining, but gets really dull after everybody shuts their borders.
Also, there should be some way for countries to reopen borders and such. Putting so much work into building up a good parasite isn't very rewarding if Madagascar closes its borders.
...
...that's a bit twisted.
As for the game, the graphics were minimalistic and the gameplay was short-lived. Despite those shortfalls, it was still entertaining for about one minute, until the game ended.
To improve:
Change the "WTF" button from "WTF" to "How to Play".
Make it so the figures don't mystically disappear.
Make it significantly longer.
Make the crosshair always visible.
NO :D
Hello everybody, its Bomber109! YouTube account: http://youtube.com/M eitnerium109. Watch, vote highly, review highly, and favorite as many of my flashes as you can!
Age 31, Male
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Joined on 1/23/05