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13 Game Reviews w/ Response

All 97 Reviews

Eh...

Gets old REALLY quick.

HybridMind responds:

Guess it ain't your thang then... Thanks for leaving your thoughts.

...

...that's a bit twisted.

As for the game, the graphics were minimalistic and the gameplay was short-lived. Despite those shortfalls, it was still entertaining for about one minute, until the game ended.

To improve:
Change the "WTF" button from "WTF" to "How to Play".
Make it so the figures don't mystically disappear.
Make it significantly longer.
Make the crosshair always visible.

mothballs responds:

NO :D

I'm going to overlook the stolen concept

Anyway, this is great, but I recommend you polish the graphics. It was somewhat hard to tell if you were losing health, too.

yambanshee1 responds:

yea, im still new to flash and im not to shure how to mak animations, ill work on it using variables, thanx for the crit :) Also, what would you like me to do to the graphics?

Fine, but still has glitches.

First of all, you're not supposed to use source codes unless you made them.

Secondly, there still are a few glitches. I got it stuck on the side, with absolutely no ability to move. Also, the right boundary is a little misleading.

Anyway, it would be nice if you had "pimped out" the graphics a little bit, but otherwise, I'd say this is fine.

SorrowFoxHound responds:

The guy that made the original source code even said himself that we could call it our own if we edit the script to diffrent values and such. =/

But I have to agree it is quite buggy! =D

Awesome, dude.

That was a great game. Incredible for a first submission and extremely addictive.

However, I must add that there are some flaws with it.

First of all, even though it may be self explanatory for you, a "How to Play" section is a very useful element.

Second, for the bad guys that take several shots to kill, it would be nicer if there was some kind of indication of how many shots left, or at percentage their health (tint them at some percent to show how many more times they need to be hit).

Third, the first level is incredibly easy, and boring. A skip button? A boring first level gives people a bad impression on the game.

Fourth, the ending was very odd. WTF is that red thing? I made it all the way to the end of the game without losing a single piece of cake. I also may complain that it's a little short. An arcade mode may have done this game some justice.

Fifth, and finally, I would like to click somewhere on the screen during the intro. Small buttons (in a skipping situation) are much more acceptable.

Overall, a fun game. A little strenuous on the mouse hand, however.

WarpZone responds:

Hey, Bomber. Thanks for the review. :)

I thought about adding a "How To Play" button. In the end, though, balancing the gameplay in later levels, adding more diverse wiggi characters, implementing z-sorting and finishing the ending animation took priority. The "How To Play" screen would have included point& click instructions and a chart showing the relative speeds and ammount of veggies needed to feed each of the wiggis. Unfortunately, there just wasn't time. Fortunately, point & click is just about the simplest gameplay paradigm there is. You're right, it really is self-explainatory. I saw kids who are too young to even read the text in the "How to Play" menu, figure it out in a few seconds. That's part of why it was such a low priority for me during crunch time.

Yes, everyone hates the first level. The first level is there for five year olds. I thought about a skip button, but I figured more people would complain about it being there than would complain about a 60 second boring level. Also, since the game was designed for 5-12 year olds (with 9 year olds presumably being the average gamer,) a large chunk of the target audience will be a little slower on the draw than you and I, or will be less experienced as gamers.

I agree that the ending is odd, but no more so than the premise of the game in the first place. Frankly, it's an odd little game. The red thing is a fat kid. You eventually fed him so many vegetables that he magically turns thin. Yes, I know it doesn't really work that way. It's symbolic, and it's meant as a silly ending to a game that was silly in the first place.

The game was originally an endless arcade mode. But since one of the points of Wiggi World is to teach internet usage in moderation, it made more sense to have a longish but finite (10 minute) game, than to have an endless game that keeps getting harder and harder until you inevitably die. More rewarding, too, IMHO.

Sorry about the clicking during the intro. It's one of those "click anywhere to skip" things. This was implemented at the VERY last minute after all the animations were done, and was the last thing I worked on before finalizing the game.

Overall, I'm glad you enjoyed the game. It's certianly not as perfect as I'd like it to be. It is, however, fun, reasonably well-executed, and as far as I can tell, bug-free. I'd certianly polish it a bit more if I had a chance. Unfortunately, the game was frozen August 10th when I submitted it.

Don't worry, though. I'll make other games in the future. Games without deadlines. :) And those games will evolve based on user feedback, as it should be!

Nice.

But, would it kill to have any certain order of organization?

BTW, nice board.

wizardman responds:

My organization was via greetings, questions, etc. as opposed to what comes where in episodes. Some like one way, others seem to like it in episode format, such as yourself. Oh well, can't please everyone, though I certainly understand your concern. Thanks for the review.

Cool.

However, the instructions were a little bit scarce and the controls weren't too good. I'd prefer if the snake followed the mouse, and I didn't have to control him with the arrow keys.

Coolio-Niato responds:

Collision with the wall would be wierd then wouldntit?

Very, Very Addictive

This game is awesome. You know what to do, even without reading the instructions. It would be cool though, if you could have 2 lives (that die once you fail to pop one.

MaxManning responds:

Thanks, glad you enjoyed it. Thanks for the high score.

I learned stuff... good stuff.

This is a great flash, and everything in there is quite true, and this flash has made me go out, get more reviews, more whistle points, and etc. I have yet to test out the Easter Egg...

highwatermark responds:

Ahhh... greedy I see. However, it's not THAT useful. It's only good if you're aiming for turd and want to know whether to vote 0 or 5.

Very original and addictive game!

The game was very well done, but several things bothered me:
1) You spelled the title wrong (Bounce Extreme)! That ain't good for business!
2) Spikes kinda dragged you in, so if you hit a spike, in one case it pulled me through a wall!
3) Somewhere around the 3rd or 4th level, the game got glitchy, and the land would pull the dude in and hurt him at a same time! That's why you got an 8 in interactivity.

Also, time-trial wasn't nearly as fun as the other mode, which is what I went to after the glitchy level from above (because I died for no good reason. If you want to really know, the music was good and the graphics were the same.

GazSmithGames responds:

Hey,

1) There is no way in HELL we would spell the name of the game wrong, Is the name Bounce Extream is all over the game, Thats the name of the game, Doesent have to be the normal spelling. Its a change of name just like the gameplay is rarely seen.

2) Me nor any of the testers have noticed this about the spike pulling you in but the "going through the wall" is part of the game. Might seem a little odd at first but youll get used to it =).

3) Never noticed that, I really doubt that happend to be honest, But if you say so i`ll take a look. Thanks.

Time trial isent suppost to be anywere near as fun as the original gameplay, Its just to give you a little change of game.

Hello everybody, its Bomber109! YouTube account: http://youtube.com/M eitnerium109. Watch, vote highly, review highly, and favorite as many of my flashes as you can!

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