The simple story, music, and graphics together gave the game an excellent feel. The music, especially the theme song, is incredibly catchy.
My plights with the game were with the gameplay. Near the end it became tedious--you could have introduced more puzzle mechanics to make the game more interesting. In addition, "x" would not have been my choice for switch gravity (spacebar or up arrow would have worked better). Having to click "next level" instead of pressing a key each time was not ideal either.
This is some of the most horrendous gameplay I've endured in a while. Especially in the later levels, you rely on millisecond-timing, incredibly close calls, twitchy moments, and confusing graphics in a way that is neither reasonably challenging nor enjoyable. In addition, the difficulty curve is unsteady, starting out with some levels of acceptable difficulty and suddenly jumping to hard and then to insane.
The story was barebones. It was ok that you went with single page introductions at the beginning of each chapter, but the content of the story was lacking. I felt you could have improved it immensely by adding more details--instead of skipping directly to "after escaping the robot factory", perhaps define the what kind of robots the factory produces, what the robot was produced to do, etc. This would especially be helpful for the last introduction, when out of nowhere you introduce aliens into the mix. The conclusion, although I won't go into detail, is poor and anticlimactic.
The controls aren't ideal. I've never enjoyed using buttons besides the arrows keys and space to play a platforming game, and since you had no way to change the controls it took a while for me to adjust to the controls. Jump should have been either up arrow or space, and change polarity should have been z.
On the other hand, the graphics were pleasantly pixelated, the music was fitting, and I found no glitches.
At first glance this appears to be a great, original game, but it isn't. The bugs are horrendous--floating boxes and stuck cows--and the gameplay is far too easy and stale. The music restarts too much, and you never are able to absorb the quality of it. (Honestly, who thought it was ok to restart it when you die? Keep it playing!) Fix those problems, and you will have a great, original game. Until then, however, it's rather bland.
Time-waster at its best
This is, to be honest, the most mindnumbing game I've ever played. The gameplay is trite if not nonexistent--you collect orbs with the mouse so you can buy upgrades for penguins so you can collect more orbs with the mouse. At first, this seems easy and mildly fun, but after a few levels, it's hardly tolerable. It feels like the penguins themselves are doing all the work that the player should be doing, and the player is left picking up the pieces; it reminds me of shoveling snow with my brother. I would just go down the driveway, leaving behind rows of snow. My brother would "clean up" for me, getting all the snow I missed. Likewise, the player in this game is cleaning up for the penguins, fueling their bloodlust with wags of the mouse.
Of course, there are tower defense games in which the player places towers and these towers destroy enemy units, much like the penguins in this game, but, unlike most tower defense games, the player in this game does not feel in control. Tower defense games give you, shall I say, dignified if not entertaining tasks, like, of course, placing towers and upgrading them, but in this game, the player is demoted to the brainless task of collecting orbs and occasionally using power-ups. Not good.
In addition, this game is made rather poorly. The penguins keep getting stuck on walls, which is extremely frustrating. If this did not happen the game would be infinitely easier--it seems like a lot of the game is based on luck, wherein the randomized location of the turtles determines whether or not the penguins will get stuck and die pointlessly. I also found the shop menu rather hard to get used to, and the bombs, although useless anyway because of the hectic task of collecting orbs, even more useless because of their small blast radius.
I will give props because of the good graphics and music (although it needs more variety, it got boring after a while), but, overall, this game is utter rubbish.
My biggest complaint with the game is the story. Personally, I had no problem with the slow pace--although a faster pace would have benefited the game--but where this game really plummeted was the story. The beginning was a bit corny--because everybody who's different has to kill themselves, right? I chuckled a bit at "good G," but then was disappointed with the direction the story took with "evil D," whose name I didn't get until I read some of the comments...should have been "satanic S" or something. Anyway, this should not have been a damsel in distress story. If inverted Y had gone around the world helping people who once had shunned him for his differences, this story would have had a clichéd yet still much better message than what it has right now. Instead, we have a plot that essentially goes nowhere, often taking the wrong direction. The ending was especially rubbish and uncalled for (although, as a nonreligious person I wouldn't have gotten any obscure religious references), and the lack of better directions than "press spacebar to invert the world" is disappointing--because who would have thought that when you invert the world, certain platforms fall upwards, yet nothing else is affected?
The one thing about this game that was done right was the art style. The clouds, trees, buildings, and lightning were very aesthetically pleasing, yet it seemed once you entered the earth that these kind of things were wholly absent. Had there been mushrooms, stalactites/stalagmites, glowing precious minerals, and etc, this game would have been quite gorgeous. Perhaps these things could have replaced the rampant "x"s that currently exist underground for no reason.
So, in conclusion, this game is in need of some serious polish. The basic idea is in the right direction--letters representing ideas/characters--but it is surrounded by so much disappointment that it has lost its effect.
Fantastic graphics. Sadly, however, the gameplay was generally bland (slow, strange puzzles that I sometimes solved by chance) and the ending simply sucked. If you want to improve this, just make the puzzles less confusing and better, and make a worthwhile ending.
The ending was odd, but the rest of the game was great. Reminds me a lot of Stranger than Fiction.
I've been trying for teachers pet for a while now.
What really annoys me is the lack of a "restart game" button, the forced-wait day summary, the fact that the game is automatically on medium quality (I have no lag on high), the inconspicuous health bar below "repair plane", and the chaos meter (it should continue spinning when it maxes out so you can see how close you are to the next multiplier).
Otherwise, good job.
Good message, but next time make the game much easier.
This flash is nothing more than dominatrix lemming propaganda.
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