Age/Gender: 16, Male
Location: Nobody shall know!
Job: Not telling
Hello everybody, its Bomber109! YouTube account: http://youtube.com/M eitnerium109. Watch, vote highly, review highly, and favorite as many of my flashes as you can!
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 1,850 / 1,880
Exp. Rank #: 16,953
Voting Pow.: 5.55 votes
BBS Posts: 157 (0.09 per day)
Flash Reviews: 261
Music Reviews: 24
Trophies: 0
Stickers: 0
Latest Flash Reviews
What you've done so far is impressive. What I recommend now is to improve the graphics and make more levels.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I can't say this is a fantastic game. Sure, the graphics are stylistic and professional and the programming is flawless, but I can't see a reason to play it for very long. The majority of the game is spent with W and D held down (since there is nowhere near enough headway to dodge and collect), and the only real playing is shooting the turtle.
Not to mention it's upgrade-based, and once you've got the trick down it becomes almost mindless. Fire the cannon at 45 degrees and then shoot the turtle whenever he starts to fall (at a decent speed). When you run out of bullets, you just wait until you get spiked or abducted. Did I mention holding W and D? It needs to be done throughout the whole process.
Overall, since these things are typical of the genre, I can say that you did a good job with them. I guess I just don't like "launch" games.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Not only has this concept been done before but this is a mediocre demonstration of it...
When you die, it should not got to a pause menu. Instead, it should just respawn him. This proves to be incredibly annoying, especially when the levels get tougher.
Also, the graphics are corny and looking at them makes me think that this game was made with little effort. You may have spent a decent amount time on it, but it really feels like that, especially with the pathetic "traps."
The levels are annoying at best, and offer little innovation or enjoyability. In addition defeating a level doesn't provide the rewarding feeling of other similar games, most likely because of the mood--a result of the music and graphics.
Overall, you should improve your level design and use a different graphics style. Also, come up with a more creative concept.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Latest Audio Reviews
But, to tell you the truth, I've heard so many other songs that sound the same. Try to be more innovative.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This song is alright. Too much repetition, and the lead that comes on at about 34 seconds is obnoxiously loud.
Author's Response:
It's:
A) Not repetitive
B) Mastered fine
Turn your volume down, I write songs at the same volume that I listen to them at (i.e. I don't want to go deaf in a year).
Oh, and thanks for the 0.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
It doesn't matter if you made the midi yourself or not. Reviewers focus on the end product, not the means to get there.
Anyway, the instruments you used sound absolutely awful. You also didn't add on to the song in any way. The combination of these two things, in my opinion, is the worst thing possible for a video game remix: It shows that you have no musical intuition. I can only dread what your original compositions sound like.
Author's Response:
(This response is after Aspiration).
Well, I don't know. You haven't offered any constructive criticism (other then obviously not appreciating how difficult it is to transpose this song, which has 3 voices, by hand).
This song had twice as many views/votes as the average top 30 song before it got top 30, so obviously the people who actively search out pokemon songs disagree.
Oh, and your songs are crap too. No melody, no phrase structure, and I could go on but frankly it pains me to listen to most of it.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.